Catfolk Arcane Trickster


Strength: 8
Dexterity: 16 (14 + 2 Catfolk)
Constitution: 14
Intelligence: 13
Wisdom: 10
Charisma: 14 (13 + 1 Catfolk)

Passive Perception: 16 (10+3+3) 21 if Hearing
Passive Insight: 17 (10+3+3+1)

Speed 30, Crawl 40
Darkvision 60’
Keen Hearing: Advantage on Wisdom (Perception) when hearing
Proficient Acrobatics (Expertise)
Proficient unarmed strikes + use Dex

Inspiring Leader

Background: Charlatan
Skills: Sleight of Hand, Deception (Expertise)
Tools: Forgery Kit (Expertise), Disguise Kit
False Identity

Arcane Trickster 7
Hit Die: 7D8
Hit Points: 49
AC: 15
Saving Throws: Dex, Int
Skills: Acrobatics (Expertise via Catfolk), Perception (Expertise), Persuasion (Expertise), Insight
Tools: Thieves’ Tools

Sneak Attack +4D6
Thieves’ Cant
Cunning Action (Bonus Dash, Disengage or Hide)
Uncanny Dodge (1/2 melee damage as reaction)

Mage Hand Legerdemain (Ranged pick pockets, open locks and disarm traps)

Mage Hand
Fire Bolt

1st Level Spells
Charm Person
Color Spray
Disguise Self
Silent Image

2nd Level
Mirror Image

Fine clothes with a variety of varied-colored utilitarian canvas over-suits.
Imperial tax stamp well hidden on body (may or may not be real).
Dagger and knife hidden on body in semi-obvious places (never used).

Studded Leather Armor

-Thieves’ Tools
-Disguise Kit
-Forgery Kit
-Various bobbles intended to disguise other tools (make-up, jewelry making tools, art supplies, etc.)


Phyra grew up in a camp of gypsy Catfolk near the Imperial capital. She impersonated a child of a rich family from a distant corner of the empire in order to get admission to a wizard school. She was a rather successful student for several years until she ran out of excuses as to why her tuition remained unpaid.

She fled to the pirate enclave of Freeport where she fell in with Captain Riebeck. She was an on-and-off crewmember of the Blue Nixie. She returned to the ship shortly after the party disappeared into the armoire. Unable to resist she followed at the first opportunity. Via a round-about journey she too found herself at the Cross World Inn.

Phyra has fur and markings vaguely approximating a jaguar. She is about 5’ tall and weighs a scant 90 lbs. She wears fine clothing and does not appear to carry weapons of any sort. She has a large satchel with a few books, writing instruments and other tools. She speaks with an aristocratic accent common to the capital.

Phyra likes to talk, A LOT. Unless she’s working on a scam she has a hard time not speaking what is on her mind. She is nearly always cheerful, upbeat and a perpetual optimist. The rare times she is depressed, she is a drama queen of the first order.


Travelers of the Cross World Inn Amfivena